The following is a small series to bring you the battle of Dassaro NGA method operation, I hope to bring you some help, thank you for watching.
Mestra, the Light: A warrior monk harnessed to the power of storm, earth, and fire, attacking the player with devastating attacks. Spirit of Harmony (Important) : The power of the caster to coordinate the lives of Allies. If the ally's health is lower than the caster's, the caster becomes more powerful.
According to the description of the dungeon manual, if the master BOSS's health is lower than that of the monk BOSS, the monk will be strengthened. However, in the test, we hit the master less than the monk's blood throughout, so we can't see where the strengthened monk is specifically.
Crane Kickkick (Important) : The caster casts a roundhouse kick that emits Emerald energy, dealing 16,051 natural damage per second to all enemies within 100 yards. This ability lasts until the caster is hit by a melee attack. This ability is cast for the first time 10 seconds, and then every 20 seconds.
The baby's melee attack can also interrupt this skill, in the test, we tried to pull the monk BOSS to various positions, but it will jump to the green position below as long as it turns around, this area is exactly where the mage BOSS put [lava trap], step on it will be blown up, forcing us to regularly clean this area [lava trap].
In the Panzer Punch (Tank Warning), the caster shoots the target into the air and summons a series of images of storms, earth, and fire, striking the victim in rapid succession. If the victim had not faced these images, they would have dealt 96,308 physical damage. On Hero Difficulty, four attacks will be summoned.
The monk BOSS cast this skill for the first time in the opening 15S, and then every 35S, it must be the current target cast tank is transmitted to the midair battle, 4 of the 6 small circles will in turn paint 4 images of the charging tank, face the charging image will not take damage, if not face will take physical damage.