The ball in the picture falls onto a soft surface and bounces back. But how do you get a more bounce-back effect? Adjusting the rebound parameters of rigid body and collider can not achieve the desired effect.
C4D
Use the local soft body created earlier as a prop. The method for creating it can refer to the referenced experience.
Create a sphere and adjust its radius so that the sphere is smaller than the flexible plane. Add the rigid body in the simulated label to the sphere.
Adjust the rebound of the collision group in the rigid and flexible plane of the ball, no matter how large the value is adjusted, the rebound height between the two does not change.
Add a simulation of gravity in particles.
Drag gravity to the exclusion of the plane flexible force mode (so that the flexible body is not affected by gravity), and drag gravity to the inclusion of the ball rigid force mode (so that the ball is affected by gravity).
Change the value of gravity to negative (the value depends on the actual situation); Click play, and the ball bounces very, very high, so high that it no longer falls back. Because gravity becomes negative. Gravity has to be controlled.
During the period from the ball falling to the soft body, the gravity value is set to a positive value (the value depends on the actual situation); When the ball starts to bounce, set the gravity value to negative (the value depends on the actual situation).
Activates attenuation in gravity objects with a square shape. Adjust the square to a distance above the plane of the flexible body. The added gravity will act inside the attenuation box. This way you can get a strong rebound without popping out of the sky.