The term "blow" is usually used to describe action games, such as side-scrolling, fighting games, etc., but it can also be extended to some first-person and third-person shooters. Here's a look at what is a sense of hit in game production, how to make a sense of hit, how to improve the sense of hit?
All the things mentioned here about the sense of percussion are applicable to this special platform, especially in most of the touch screen can only be an interactive body, and the sound and the picture of the two very limited ways to show the quality of a game, and the sense of percussion is a very comprehensive problem.
What is the impact of action games? "What does action/fighting game quality mean? It refers to a deep understanding of the subtleties of the genre, as well as a cultural understanding of the historical context of the development of the genre.
The purpose of this article is not to explain what a hit is, but to show you how to make a hit. In short, the shock comes from reality, so it must appear real; In the virtual world, the manipulator's heroic sense of expansion, its performance is necessarily exaggerated.
How to improve the sense of percussion in the game? By "strike", I think it must refer to the intuitive feeling of the player in the game when performing a series of actions such as moving/hitting/destroying. In general, though, the term is often used to describe action games, such as side-scrolling, fighting games, etc. But I personally think it can also be extended to some first-person shooters and third-person shooters.